The Damage Meter Widget is responsible for tracking and displaying yours and your party members damage and damage per second, as well as plotting everything in a graph for better understanding of your hunts.
Widget Structure
Damage Meter widget demonstration
Damage Accuracy
Monster Hunter Rise
To calculate the damage for Monster Hunter Rise, HunterPie will sum every hit damage and assign it to whoever did the damage. This does not consider:
- Environmental damage
- Damage done by palamutes/palicos
- Damage done by companions
- Damage done by ailments (e.g: poison, blast)
- Damage done by other monsters
Warning: Hitting a dead monster will still count as damage done to a monster. This is a known issue and will be fixed eventually.
Settings
Player colors
You can change yours and your party members color by going to the settings tab and clicking on the color configuration.
Damage plot
The damage meter widget has a built-in plot graph, by default it shows your damage per second over time, however, you can also change it to display total damage instead.
Note: Changing the plot mode while in a hunt will not update the previous points that were already plotted in the graph.
DPS Calculation
By default, HunterPie will calculate the damage per second based on the quest timer, however, this can be inaccurate especially when joining in-progress quests (such as SOSes), you can change the DPS calculation strategy in the Damage Meter settings.
Strategy | Description |
---|---|
Relative to quest | The quest timer will be used to calculate players DPS |
Relative to join | The time when each player joined the quest will be subtracted from the quest timer when calculating players DPS |
Relative to first hit | The time when each player hit a monster for the first time will be subtracted from the quest timer when calculating players DPS |