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HunterPie v2.2.0

HunterPie v2.2.0 is finally out and brings a lot of new features and enhancements!

General

  • Upgraded required .NET version to 6.0, you can download it from here.
  • Added support for the following Monster Hunter Rise abnormalities:
    • Chain Crit (Under armor skills)
    • Stinkmink (Under consumables)
  • Added option to configure animations framerate
  • Added localization for enumerations
  • Added Master Rank to Discord Rich Presence for Monster Hunter Rise
  • Minor optimizations to widgets
  • Changed abnormality settings tab icon to a proper icon

Damage Meter Widget

damage meter demo One of the most asked features is now available for Monster Hunter Rise! The Damage Meter tracks yours and your team mates damage and display it in a modern-looking meter and plotting graph.

  • The following strategies were added to the damage meter graph:
    • Plot by total damage
    • Plot by DPS
  • The following strategies were added to the DPS calculation:
    • DPS relative to join time
    • DPS relative first hit
    • DPS relative to quest timer

The way how HunterPie calculates the damage done by each player is by looking at each individual hit and summing them up, right now it will ONLY considerate the damage done by each player’s weapon. The following damages are not accounted for when calculating damage done by each player:

  • Environmental damage
  • Damage done by other monsters
  • Damage done by ailments (e.g: Poison, blast, etc)

Note: Damage calculation may change in the future.

Tip: Refer to the documentation for more information.

Monster Widget

  • Added monster weaknesses
  • Added capture indicator

monster widget capture

Tip: Refer to the documentation for more information.

HunterPie Native Interface

HunterPie Native Interface is responsible for sending data from inside the game’s process to HunterPie, this is required for features that depends on function hooking such as Monster Hunter Rise damage meter.

Bug Fixes

  • Fixed unmapped part names for some monsters in Monster Hunter: World
  • Fixed memory leak due to in-memory custom font
  • Fixed enrage counter
  • Fixed HunterPie logo asymmetry
  • Fixed widgets not being closed properly after Monster Hunter World is closed
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