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HunterPie v2.14.0

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Monster Widget

The Monster Widget has received a complete visual overhaul to provide a cleaner, more intuitive interface for tracking monster information. This redesign focuses on improved readability and better organization of monster parts, ailments, and health data.

monster widget redesign

Enhanced Monster Target Inference

The monster targeting system has been significantly improved with better inference algorithms. HunterPie now provides more accurate automatic target detection based on monster proximity, health and combat engagement.

New customizations

It is now possible to:

  • Toggle visual elements individually
  • Change whether you want horizontal or vertical parts and ailments

Abnormalities Widget

  • Added the ability to choose between compact or detailed mode. Detailed mode will display the abnormality name.
  • It is now possible to configure the number of rows or columns that will be used to display abnormalities.

abnormalities widget detailed mode

Damage Meter Widget

  • Monster Hunter Rise now uses the new damage meter
  • Added raw damage, elemental damage and affinity values

damage meter widget v2

Game Support Updates

Monster Hunter World Enhancements

  • Breakable parts support - Enhanced tracking of breakable monster parts with improved visual indicators
  • Omega monster data - Added IsNotCapturable property for Omega variants to prevent capture indicator display

System

.NET 10 Migration

HunterPie has been upgraded to .NET 10, bringing performance improvements, enhanced stability, and access to the latest framework features.

User Experience

Enhanced Update System

  • Improved update failure debugging - Better error reporting and diagnostics when updates fail
  • Increased framerate cap - Users can now set higher framerate limits for animations

Bug Fixes

  • Fixed monster ailment proc count tracking in Monster Hunter Wilds
  • Fixed supporter hunters not being included in hunt data exports
  • Fixed an issue where the damage meter wouldn’t show anything in expeditions and training room in Monster Hunter World
  • Fixed issue where feature flag settings would not render anything
  • Fixed incorrect data updates for cohoot nest tracking in Monster Hunter Rise
  • Fixed Invalid double value passed to DoubleAnimation.To error that could cause client crashes
  • Fixed LineSeries Visibility being set before adding to chart, preventing rendering issues
  • Fixed null reference exceptions in property chain access that could cause unexpected crashes
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