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Monster Widget
The Monster Widget has received a complete visual overhaul to provide a cleaner, more intuitive interface for tracking monster information. This redesign focuses on improved readability and better organization of monster parts, ailments, and health data.

Enhanced Monster Target Inference
The monster targeting system has been significantly improved with better inference algorithms. HunterPie now provides more accurate automatic target detection based on monster proximity, health and combat engagement.
New customizations
It is now possible to:
- Toggle visual elements individually
- Change whether you want horizontal or vertical parts and ailments
Abnormalities Widget
- Added the ability to choose between compact or detailed mode. Detailed mode will display the abnormality name.
- It is now possible to configure the number of rows or columns that will be used to display abnormalities.

Damage Meter Widget
- Monster Hunter Rise now uses the new damage meter
- Added raw damage, elemental damage and affinity values

Game Support Updates
Monster Hunter World Enhancements
- Breakable parts support - Enhanced tracking of breakable monster parts with improved visual indicators
- Omega monster data - Added
IsNotCapturableproperty for Omega variants to prevent capture indicator display
System
.NET 10 Migration
HunterPie has been upgraded to .NET 10, bringing performance improvements, enhanced stability, and access to the latest framework features.
User Experience
Enhanced Update System
- Improved update failure debugging - Better error reporting and diagnostics when updates fail
- Increased framerate cap - Users can now set higher framerate limits for animations
Bug Fixes
- Fixed monster ailment proc count tracking in Monster Hunter Wilds
- Fixed supporter hunters not being included in hunt data exports
- Fixed an issue where the damage meter wouldn’t show anything in expeditions and training room in Monster Hunter World
- Fixed issue where feature flag settings would not render anything
- Fixed incorrect data updates for cohoot nest tracking in Monster Hunter Rise
- Fixed
Invalid double value passed to DoubleAnimation.Toerror that could cause client crashes - Fixed
LineSeries Visibilitybeing set before adding to chart, preventing rendering issues - Fixed null reference exceptions in property chain access that could cause unexpected crashes
