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Theme System Overhaul
Starting with v2.13, HunterPie will have a new theming system. This new system is built with 2 key principles in mind:
A better experience to users
There is now a new UI that allows the user to toggle, manage and order the themes to define a load priority. That means it is now possible to have multiple themes enabled at the same time.
A better experience to developers
With the new system, it is now possible to have hot-reloading, allowing theme developers to test and see the results in real-time, without having to restart the whole application. This applies to both the client and also the overlay!
There are still some limitations on the hot-reloading support, but it shouldn’t be an issue to 99% of the cases.
Color Schemes
With the introdution of the new theme system, there has also been a change on HunterPie’s client color scheme. This change doesn’t affect the overlay in any way, it was mostly to make the client itself more consistent keeping only 3 foreground colors and 3 background colors.
Settings
- Added conditional settings, that means that settings that dependends on other settings to be enabled, will be hidden if their dependencies’ conditions are not met.
Overlay
Activities Widget
- Added support to Monster Hunter Wilds activities.
- Design overhaul of the widget for every supported game.

Specialized Tool Widget
- Added support to Monster Hunter Wilds mantles.
- Design overhaul of the widget.
- It is now possible to choose between compact or detailed mode for the widget.
compact mode
detailed mode
Clock Widget
- Added Moon Phases tracking for Monster Hunter Wilds.
Damage Meter Widget
- HunterPie is now able to track supporter hunters damage.
- Added setting that allows the user to hide every party member other than themselves.
Abnormalities Widget
- Added support to critical draw and power stone buffs.
- Fixed some missing abnormalities icons and names.
Other Changes…
- HunterPie’s animations are no longer locked at a maximum of 60 FPS. It is now possible to choose a limit, if any at all.
- It is now possible to completely disable monster targeting.
Bug Fixes
- Fixed issue where clicking on buttons wouldn’t unfocus the last focused UI element.
- Fixed issue where that would cause abnormality tray settings to only be saved when leaving the configuration window.
