The Monster Widget is responsible to track and display all the big monsters information. It is one of the most complex widgets and each single component is designed to be simple without losing information.
Parts are represented by the blue, yellow and red bars under the ailments component. Their visual representation depends on what type of part it is:
|Flinch values represent when the monster is going to flinch or get staggered.|
|Break values represent when a part is about to break.|
|Severable parts are the ones that can be cut off from a monster.|
|A part will become Grey when it’s either broken or severed.|
|A part will become Pink when it’s related to the monster’s Qurio state.|
When a part has all three values, the priority order is always
Flinch and the exact values displayed under the part health bar will follow that priority.
By default, HunterPie only shows monsters’s parts when you lock/focus on the monster using the in-game lock-on system.
A Qurio part is exclusive for Monster Hunter Rise: Sunbreak
Ailments are statuses and debuffs you can inflict on a monster, HunterPie supports all of them, however, some of them might display as
Unknown since ailments are mapped manually and require testing.
They’re designed to be as simple to read as possible, displaying Build Up, Duration and also how many times that Ailment has been activated on that monster. Each ailment has it’s own individual color to make it easier to know what ailment has been inflicted without having to read it’s name.
By default, HunterPie only shows monsters’s ailments when you lock/focus on the monster using the in-game lock-on system.
Targeting a monster
Having to target a monster to see their information is part of HunterPie’s design to avoid cluttering the screen with multiple monsters information, to target a monster, all you need to do is use the in-game lock-on system.
If you have targeting system disabled in-game, this will not work. You must have either Target or Focus enabled.
For capturable monsters, an upside down triangle (
Monster Widget supports two orientations,
|Vertical||Monster health bars will be placed on top of each other in the order they spawn|
|Horizontal||Monster healht bars will be placed side by side in the order they spawn|
Horizontally aligned bars
Dynamic resizing is one of the Monster Widget’s features, it’s very useful when your widget is in the
Horizontal mode, it tries to calculate the health bar’s width dynamically instead of having a static width based on how many monsters the widget is displaying at that moment. The width is calculated based on the width set as
Minimum Width, using the following formula:
- min: Minimum Width
- n: Number of monsters visible
So, if you set the minimum width as
300, each possible case will result in these dynamic widths:
|Monsters visible||Width (px)|
Note: Even if the dynamic width is higher or lower than the maximum and minimum width respectively, the visual width will not go above/below those widths.